Division 2 optimist vs ranger. You are putting out some great content recently.
- Division 2 optimist vs ranger. https://discord. Members Online link-notzelda Ranger is a good general talent for a headshot build as you won’t be trying for body shots and with all the extra handling from sharpshooter you can be more consistent with headshots from further away making ranger better. 11 Tactical totally agree, and i would add that its a decent sustain talent as a whole even, adding 8+% to a build just by virtue of the reload speed from weapon handling, on burst its ofcourse on par with no dmg talent, but on sustain it beats out optimist, measured and ranger upto 20m, and that without even considering the other benefits of weapon handling as you stated. Whattup, bacnk again with another Division 2 content video. 30% the same as in sync except if you proc in sync you get the full 30%. If you’re engaging at an average distance of 30m ranger will give you a higher average bonus unless you literally never reload early. It's one of a very few multiplicative weapon talents, while Close is an additive talent. Many will bring up the lack of an underbarrel for 5% crit chance, but in a full red DPS build, you can afford to not have that since you should be able to get 54-60% crit chance without needing all your Weapon mods to be Crit Chance and still having max Perfect Measured is quite different from Measured. That isn't terrible, but it's not as good as it seems. And then you won't hit every bullet. Now those 15 bullets have extra damage from optimist but w For Tom Clancy's The Division 2 on the PlayStation 4, a GameFAQs message board topic titled "Optimist vs Ranger for assault rifle?" - Page 3. Which one is best comes largely down to playstyle, how your build is set up, and which content/enemies you are up against. You don't know what you're talking about. At perfect Ranger is going to be better in most situations. Kingbreaker has awfull recoil and sucks to control. 11 Tactical Mask Protective Tactical Mask 5. It is rewarded to players upon completion of Manning National Zoo on Story difficulty. honey badger is downgraded c7 at 20 meters = 8% amplified damage, but if it was in fact multiplicitive against itself it would be 20 meters = (2%) * (2%) * (2%) * (2%) - this is significantly different than just (8%). That's not how this talent works. Optimist is good and gives a good damage buff but only for like half the magazine. 727 votes, 278 comments. This actually makes me want to run that variant and see how it holds up in combat. I'd argue that you are the best Division content creator now that Marco sadly passed away. Optimist is nice generally and works well with Compensated for a big weapon damage boost if using a 3/11/x build if you Hi Nick. 11 Tactical is a Brand Set in Tom Clancy's The Division 2. 11 Tactical Vest TacLite Plate Carrier 5. Additional headshots refresh the duration. Perfect spotter is weaker than a ceska+spotter and a ceska+ obliterate is stronger than a ceska+spotter. The Carbine 7 is an Assault Rifle in Tom Clancy's The Division 2, added in Title Update 5. My issue with optimist is this. But you should test it out for yourself in the shooting range. There are also Named Weapons and Gear pieces which have the "Perfect/Perfected" version of a talent that is more powerful than the regular one. Optimist averages out at just under 15% extra damage, which on top of 120% odd on your gun/gear/specialization will add 6. 50% Ignited Rate of Fire 5% optimist vs ranger, depends on the ammo count of the rifle, if you have small ammo count then go for optimist, but if you have a large ammo then ranger is the way to go Reply reply More posts you may like The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. This build will shred in all aspects of the game because you get 100% damage boost with no armor, 15% health per crit. The answer is no: the Carbine 7 deals ~47m damage per mag with no damage talent and ~51m with Ranger at 20m; both are enough to kill elites in Heroic Countdown and Legendary in one magazine, though Ranger can just about take down 2 Legendary elites if you don't miss. Attribute Max Roll Optimist Damage to Armor 6% Strained Critical Hit Chance 9. Was good to know I am not going insane. I decided to try and do math (yikes) to compare different range values with Ranger firing a full mag with Optimist. I think Measured, Ranger and Optimist are all good talents. But sadly DPS wise the AKs in Division are pretty low in the ranking due to the low firerate. May 25, 2021 · Key Takeaways. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. Mar 11, 2020 · The Division 2 Weapon Stats and Talents have had a massive overhaul with the release of Title Update 8. Pulse buffs HSD and with the decoy having decent aggro and uptime, you almost always have the 50% amplified damage on mantis. Bro Squad Discord link. Optimist helps you when you're not at a safe distance, when you're under threat and need the dps the most, hard situations. Apr 12, 2019 · This Division 2 weapon talents tier list was created by popular Division YouTuber @MarcoStyle – MarcoStyle has been creating The Division 2 guides, tips and walk through videos since the release of the original Division and is quite knowledgeable on The Division series. Famas (killer/optimist) mid/close range. 4 seconds. Even though On Empty doesn't refresh, I'd take it hand-over fist over Fast Hands - more consistent reload bonus and the additional handling is super clutch, especially for the FAMAS. So the 30% damage it says on the box is actually just like +30 weapon damage, like having another 2 full red bars on your weapon. Optimist: For every 10 percent of ammo missing from this weapon, your weapon damage goes up 3 percent. tv/riseofbrotalityOr even add me on Steam:http:/ Guys, RPM is not the main factor, this is solely math based, based on CHC and Magazine size. You kill the enemy with 35 bullets, leaving 15 in the magazine. Feb 20, 2020 · The term Hybrid, when it comes to gaming may or may not be familiar to some. . Personally, I go Ranger on MMR which is an SR-1 for me, (I like it more over the 700 just because of the range). God rest his soul. I worked through the basic math but I recall you adjusted and fine tuned the results of the original Measured, Strained and Optimist calculations, resulting in more precise comparisons. 11 Tactical Backpack All Hazards Nitro Backpack All Hazards Prime Backpack AMP24 RUSH12 Backpack RUSH24 Backpack RUSH72 Backpack 5. Weekly raids, guides, builds and help. Members Online 200k+ dmg LMG build I've been working on. Check this situation. Ranger at 10m with 100k base: 7x104k= 728k 20m 7x108= 756k 25m 7x110=770k ~ even with optimist 30m and up, outpaces optimist AND you don't have to limit reds for ranger. If you play multiplayer this happens often because If you’re running berserk you should be rocking some health boosts and clutch. Along with several other tables that we have created (links below) you can add this table to your collection to help you navigate your way through creating a new build that uses the revamped weapon talents and stats to compliment your active gear talents and brand set bonuses. Weekly raids, guides, buil Yeah, but I don't see that. M4 actually has higher stability than c7,but the higher rof on m4 makes this less noticeable. A full stack will be a faster reload than a half stack (obviously) but a half stack will still reload quicker than the standard reload for that weapon. You are putting out some great content recently. The only way optimist outpaces ranger per shot on a sniper is at ranges you shouldn't be sniping at OR if you melee to interrupt your reload at 1-3 rounds in the mag to get the Hi Masenku - it occurs to me that a proper dps build with Fast Hands and Obliterate would probably still MELT an elite on Heroic. There isnt much in it if you're running 60% CHC and 120% odd total weapon damage. Members Online Ubisoft Forward have bring anxiety in all TD community - We need a response from Massive M4 will feel very similar to c7,but m4 has better burst damage but worse ammo economy. You don’t even get the full benefit until the last 5 rounds on AR’s and that’s if you even hit the shots. Today we are goi Feb 24, 2021 · In this video I breakdown why Strained is one of the best damage talents in the game (weapons dependent). tv/riseofbrotalityFeel free to join me on my Dis In this video I break down the main differences between In Sync and Optimist on my 6 red AR Spotter Vigiliance build. challenging maybe takes 18min vs the optimal stats work like this, aslong as in optimal range you deal 100% dmg (top of the graph), after the max drop off you deal 50% (bottom of the graph), and in between those two points its decreases linearly from 100% to 50%, Feb 15, 2020 · Not all weapons and gear are made the same in The Division 2 due to talents. Optimist is restricted to 5 reds. Accuracy and stability are often confused in Division 2, but they signify different aspects of weapon handling. It's thursday again and that means another Division 2 What Hits Harder?! Series. gg/brosquadhttps://www. Our favorite burned and depressed youtuber expected the weapon damage to be a 3% increase for every chunk of ammo missing in the magazine. Honourable mentions. Members Online Watchless agent joining heroic mission HUGE shoutout to @hutchler for confirming my findings on this one. The DPS gives a good information about how fast you can kill an enemy. 5% CWD to your build (it never gets to 30% buff because that requires 100% ammo missing from the mag AND you still firing bullets). You are punished for reloading early and quite often, its unavoidable. The 3 highest dps ARs in the game are (in this order): Mar 27, 2019 · Ranger: Every 5m you are from the target grants +2% weapon damage: 4 or less utility: All Weapons: Reformation: Headshot kills increase skill repair and healing by 25% for 25s: 4 or less offense: All Weapons: Rifleman: Landing headshots adds a stack of bonus +10% weapon damage for 5s. They all work at any range and without requiring a kill. Available On: Sidearms Assault Rifles Submachine Guns Light Machine Guns Shotguns Marksman Rifles Rifles Tom Clancy's The Division 2 Optimist is actually the worst talent IMO. 5 seconds vs having to reload for 2. It refers to, in accordance with The Division 2, having an even or almost even split between two certain attributes. In The Division 2's case, this would be a split between red/yellow, blue/yellow, or blue/red attributes. Members Online If you want to kill this seasonal character nonsense DO NOT engage with the season The reload will consume whatever amount of the stack you got to before you reload. The Carbine 7 has a pretty low damage range when compared to other rifles, more similar to the high rate of fire Assault Rifles like the FAMAS 2010, the F2000, and the Police M4, while having a rate of fire more akin The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. People get excited seeing +5% headshot damage which can stack 10 times and that would be huge +50% which they think is amazing, but forget that it's just for that one hit while all other hits stay the same, and extra 5-50% HS bonus on one hit from time to time results in very low overall damage increase when compared to some of the other damage increasing talents. Players on this site hate measured cause they think they lose some imaginary 5%dps. It can achieve comparable damage to In Sync when ra Mantis exotic sniper rifle, m1a with ranger or optimist Achilles pulse and decoy 3 skill cores, 2 red and the 1 armor from sawyer’s. With an AR, you can cut your reload down to about . The RPM and mag size are largely ignorable for Optimist. 8% total extra damage across a full mag. Killer is too reliant on having a critical hit that kills an enemy to proc the talent. Ranger is powerful, stick with ranger over optimist if you fight at past 15 meters. CTAR (killer/optimist) mid/close range really high rpm, its a lazerbeam MK16 (strained/optimist/ranger) mid/long range. 60 x 40 = 24%). In Sync is still the best damage talent Ranger is way, way better. I'm thinking it's between Optimist and Strained but I'm sure someone else will argue it's Killer or Fast Hands Optimist, Measured and Strained, all depending on which weapon. Close and Personal is good for close combat, but on higher difficulties it can be tough to proc as you don’t usually play close combat (within 7m). twitch. And I just got lucky today to get Optimist on my SIG 716 Rifle, (which again, I like better than the MK17 cause of the faster bloom recovery and better recoil). Members Online Had the option to take a day trip out to Washington. If anyone wants to test this gun without farming it in DZ - here is a tip. Use regular CTAR (I got god-rolled one with OOC damage and Optimist) with Bracer chest talent and Gunner spec. Memento is a Ranger outperforms optimist at 15 meters, and doesn't require you to completely mag dump to get good damage. So there's sometimes around a 2% difference in predicted vs actual DPS which I'm not sure how to explain (might just be crit randomness), but the fact remains that under the best theoretical circumstances AND with an unexplained 2. Max stack is 5. I try to stay away from weapon talents based on getting kills, particularly since many gear talents and gear features require getting a kill. 18 seconds. Perfect Optimist gives you a weighted average of +20% damage (4% for each 10%) Perfect Strained gives you approximately +24% damage (assuming 60% CHC and stacking the full 8 sets of +5% CHD damage, or . Mar 6, 2019 · In this The Division 2 Weapon Talents Guide, we will detail all the weapon Talents in the game that can be equipped to buff your weapon abilities. Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine. Generally High firerate = high dps. The two most common ones that I see thrown around are Ranger and Optimist. ; Accuracy refers to how much your weapon reticle blooms after continuous firing, while stability refers to how good your weapon can handle the wobble of the gun when the recoil kicks. Really high rpm / bit unstable but does its work really well. *This does not take into account anything else that affects damage percentages. Set Bonus (1): +30% Health Set Bonus (2): +20% Incoming Repairs Set Bonus (3): +20% Hazard Protection 5. Tried the SS (Dttooc, Perfect Optimist, maxed out) yesterday in my Glass Cannon damage build and in Striker's at the shooting range and in both sets the DPS was higher with the Carbine 7 (Dttooc, Ranger, maxed out) after 3-4 magazines. Optimist, vs Killer, vs Close and Personal vs Strained vs In Sync. Weapon Talents are passive abilities that are found on High-End weapons. The talent is good on AR's for extra rpm to gain burst fire, especially if you have the 20 clip mod. Finally maxed out my stats on a Carbine 7, and now the only thing to tweak on it is the talent. Ranger will kill the enemies 8% faster, which equates to ~. Optimist is at most a 30% damage buff, and on average a 15% damage buff if you never reload early. 5. They all give additive damage and all have pros and cons, heck, I'm not sharing a particularly polemic view here, the community consensus is that Optimist is one of the top tier damage talents in the game. Low rpm stable exceptionally accurate high base damage (hold my beer) trust me. someone just coming out of NY would definitely take double the time on a harder difficulty (if they could even do it) than normal/hard vs someone who has a build started could maybe do a heroic in 50min vs 30 mins to do challenging, and again it changes once you get decently optimized. I personally prefer the F2000's, which the Shield Splinterer is one of, over the Famas ARs because I feel the F2000 handles better overall. In The Division 2, Talents are special bonuses normally found on weapons, body armor, and backpacks, as well as all Exotic gear pieces and Gear sets. Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the gameplay experience for those dedicated and enjoying the game. Am not a fan. i like what you're getting at, but time would really be dependent on build. The talents states: +3% weapon damage for every 10% ammo missing from the magazine. Not with one 8% Weapon Handling roll. 5% over-performance in practice, Measured is still a bad damage talent. Over the course of a mag dump it added 13. 50% Close & Personal DMG to target out of cover 10% Fast Hands Headshot Damage 10% Sadist Critical Hit Damage 10% Vindictive Reload Speed 12% Ranger Stability 12% Steady Handed Accuracy 12% Spike Optimal Range 24% Eyeless Magazine Size 12. Members Online Weird unannounced change: They hid the chestpiece on the "DC Collection" shirts. The damage increase is linear. Ranger is actually underpowered (and in my opinion, overrated) when compared to talents like In-sync because by the time you get enough range to actually boost the damage to a comparable amount, you start hitting the damage drop-off and that loses damage faster than ranger gives it back. Weapon Talents in the Division 2 work the same as the previous game, though they have become quite complicated. You’re in cover and you’re firing your 50 round mag. true. So while you are still reloading your mag with strained/optimist/etc, the gun with fast hands is already shooting with it's second mag. pvb tpguq qoxxf vzoxq uywjwsa jqkuc fstshnk qmilcyy let jxdc